![]() Storm sees you in a dark, rainy, and terrifying race to find the monolith. After clearing these spires you’ll need to find the stage’s monolith, at which point you’ll face either a wave of smaller enemies or a large boss. The majority of the time you will be doing conquest, in which you find and clear out a handful of spires around the procedurally generated map. Each planet you visit can have a few types of missions, conquest and storm. The galaxy is being taken over by entropy and you need this heat to stave it off. ![]() With this back and forth in mind you’ll attempt to reach 1000 heat total to push the story forward. As you clear each planet you’ll earn Heat, but if you die during a run you’ll lose it. There is even a meta-leveling tree that uses an experience currency earned every time you finish a run that lets you build up your strumph, healing, and more in a satisfying way. You’ll start up each play session in a small mission hub where you can choose from various classes called cores, or equip new weapons and looks for your frog and robot. You are a frog-bot combo working against the forces of entropy alongside some furry and feathered friends. Shoulders of Giants is a run-based game with your typical rogue-lite features. Rogue, a dirty word to be included in a game’s genre for many. You can go it alone or take up to three of your froggy friends with you in a game that surpassed all expectations I had for it. You’ll hack, slash, shoot, and loot your way across multiple planets to battle the forces of entropy. ![]() Shoulders of Giants is a rogue-lite featuring the classic combo of gun-wielding frogs standing on top sword-wielding robots. ![]()
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